MSc Computer Animation and Graphical Technology Applications
ObjectivesYou'll be involved with generating images and visual simulations based on the underlying mathematical foundations and algorithms, and you'll gain experience of 3D computer animation. A key feature is visual simulation, involving state-of-the-art algorithms and techniques, including visually-complex phenomena such as fire and water
Entry requirementsThe normal entry requirement is an honours degree, first or second class, in a discipline such as computing, mathematics, engineering or science, and some computer programming experience. Equivalent qualifications may also be considered - for example, applicants who have appropriate professional experience.
Academic titleMSc Computer Animation and Graphical Technology Applications
Course descriptionThis course highlights both the technical and mathematical aspects of computer graphics (CG). If you're a non-CG graduate you'll be able to develop an appropriate specialism and tackle a range of projects, including aspects of computer games and animation.
Course structure
In addition to studying graphical mathematics, graphics programming and 3-D animation, you will develop your understanding and experience of research and collaborative working. The final stage will be devoted to your individual project.
Careers
Opportunities are available in computer graphics and computer animation for film and television as well as areas such as medical or scientific simulation.
More information
Modules on the MSc Computer Animation and Graphical Technology Applications
Core modules
-Collaborative Working and Enterprise
-Research Paradigms
-Visual Simulation
-Project and Dissertation
Optional modules
-Graphical Mathematics and Algorithms
-Graphics Programming
-Games AI
-Games Software Development
-Real Time Graphics