Entry requirementsApplicants for MSc Advanced Games Computing should have, or expect to receive, second class honours or above in areas such as games computing, computer science, mathematics or other numerate or computing related disciplines.
Academic titleMaster in Science Advanced Games Computing
Course descriptionIntroduction
The computer games industry has existed for well over twenty years. Only recently, however, has it developed into the highly visible and pervasive form it operates in at present. Computer games and their characters are now in many cases iconic and operate across many media platforms. Major titles command very large development and marketing budgets to rival those of the film industry. The proliferation of computer game capable technologies is so widespread that they exist in almost every home and workplace in one form or another. Home computers, mobile telephones, digital interactive television services and PDAs are typically now able to operate game software. The need for innovative and compelling game software for these platforms is a constant requirement - also the need for new and creative ways to provide a leisure gaming experience on existing, as well as new and pervasive platforms.
The MSc Advanced Games Computing at the University of Lincoln is such that it seeks to address these areas of continual need. Advanced programming, developments related to new and pervasive technologies and custom hardware related issues are a few of the areas addressed by the programme. Former practitioners on the academic team, along with industry based external advisors and examiners, ensures that the programme will continue to address these evolving areas of the computer games industry.
Indicative Units
• Advanced Games Mathematics
• Advanced Games Programming
• Game and Interface Design
• Gaming Hardware Technologies
• Mobile Game Development
• Advanced Artificial Intelligence
• Middleware and Engine Development
• Research Project Preparation
• Research Project
Key Features
The MSc Advanced Games Computing award provides students with the opportunity to immerse themselves in a variety of specialist gaming topics. These topics are presented in a series of month long blocks that allow students to fully focus on one specific aspect of games development at a time. Students will develop skills in industry standard technologies, such as RenderWare and DirectX, will learn about the games industry and game and interface design. A final, supervised three month research project provides an opportunity to create a substantial showcase development. This concentration on fundamental computer science concepts together with application in industry standard technologies provides the ideal training for students keen to enter the computer games industry.
Modes of Study and Assessment
Each unit consists of one month of intensive study and laboratory based work with the exception of the final research project unit which is carried out over the last three months of the course. Assessment is based on practical coursework developments and an examination for each unit and on an individual dissertation based on the final research project. Some projects may involve work with industry or with other faculties and departments within the University of Lincoln.
Study Routes
The programme is offered on a full time basis over one calendar year.