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BSc Games Technology
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Objectives
All the major international games players – EA, Activision, THQ, Sega, Atari, Microsoft Xbox, Sony Computer Entertainment, Codemasters and Nintendo – have significant representation here in the UK. More than 22,000 people work in the games industry with around 6,000 in development. The UK remains a competitive global contributor to the development of games technology. Additionally, we are the world's third largest market for games, with only the US and Japan larger, and we are the largest in Europe. This is a significant industry that has seen huge growth over the last 20 years, with much more to come.
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Entry requirements
Requirements GCSE: Maths and English (or equivalent) A-level subjects: No other specific subjects are required and you do not need to be familiar with programming to be accepted onto this course. Tariff points range: 240-260 Specific subjects: Any science or technology subject Access: Yes Baccalaureate EB %: 68-70 Baccalaureate IB pts: 26-28
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Academic title
BSc Games Technology
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Course description
Content
In the first year of the programme you will study computer systems and programming as well as media technologies which provide the framework for contemporary game design. You will also study the history of electronic games and create your first game in a dedicated authoring environment.
In your second year study will extend into game development and multimedia authoring skills. You will consider the role of artificial intelligence within the context of computer games. You will also be introduced to game content design and production using modelling and animation systems.
The third year consists of a computing project and further games development which focuses on games design and deployment for consoles and mobile devices. You will also look at games development for the commercial environment and the professional, ethical and policy issues involved.
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